Close distance and establish an inside tie.
PREPARING THE ATHLETES
Two independently rigged human meshes, paired procedural animation, and two-bone inverse kinematics. These are authored technique studies, not motion-capture recordings or a collision-based wrestling simulation.
Body, skin, face, and hair adapted from MakeHuman / MPFB CC0 assets, packaged by CharacterCreator. Fixed adult athletic shape, singlets, shoes, wrestling poses, and scene added for this demo. Generated model assets are CC0; no CharacterCreator application code is included.
Three.js r170, MIT. Mat layout follows the 9 m competition circle described by United World Wrestling. This is an independent visualization.
All scripts, geometry, and textures are embedded. Save the HTML to use it offline in a WebGL 2 browser.
JavaScript is required for the interactive 3D wrestling scene.