FREESTYLEWRESTLING / MOTION STUDIES
REAL-TIME 3D
RED BLUE
PHASE 01

Contact

Close distance and establish an inside tie.

DRAG TO ORBIT / SCROLL TO ZOOM
Hand fighting0.00 / 8.00 s
PLAYBACK SPEED1.00×

PREPARING THE ATHLETES

Wrestling, in motion.

Two independently rigged human meshes, paired procedural animation, and two-bone inverse kinematics. These are authored technique studies, not motion-capture recordings or a collision-based wrestling simulation.

SpacePlay / pauseRReset cameraMMirror the sequenceF / EscEnter / leave focus mode← →Step by 1/30 second with viewer focused

Body, skin, face, and hair adapted from MakeHuman / MPFB CC0 assets, packaged by CharacterCreator. Fixed adult athletic shape, singlets, shoes, wrestling poses, and scene added for this demo. Generated model assets are CC0; no CharacterCreator application code is included.

Three.js r170, MIT. Mat layout follows the 9 m competition circle described by United World Wrestling. This is an independent visualization.

All scripts, geometry, and textures are embedded. Save the HTML to use it offline in a WebGL 2 browser.